π°Sinks & Sources
We have a healthy number of sources and sinks in the game with a lot of control over how they work. By tweaking the parameters of these, the economy can be adjusted to handle external pressures.
Sources
How community can gain tokenized assets:
In-Game Rewards
Streak system - Players are rewarded for daily attendance with Unique NFTs
Dungeon runs - Loot rewards from running dungeons - Unique NFTs
Leaderboards - Numerous weekly leaderboard competitions: Fishing, Monsters killed etc - Rogue Coin limited reward pool
Land rental - Income from owning land and renting out areas of it
Trading Tax - Trades are taxed in $RGS
$RGS Staking
Early Community Rewards
Sinks
How tokenized assets are removed from circulation:
Crafting - Converting a crafted item to an NFT costs Rogue Coin
Repairing - Repairing an NFT item costs Rogue Coin
Bonus run rewards - Spend Rogue Coin to run harder dungeons that give better rewards
Attribute NFTs - Convert an attribute to an NFT costs Rogue Coin
Land maintenance - Costs Rogue Coin to keep land
Stickiness
Land ownership
Streak system
Pets ownership
Social / Multiplayer game mechanics
Revenue
Trading Tax - PlΠ°yer to player trading
Avatar Sales - Additional character collections will be sold at regular intervals
Land Sales - Selling premium in-game land plots to players for use and renting purposes
Land Tax - Land owners will be taxed but can earn through Land rental
Pet Sales - Cosmetic pets will be purchasable within the game
Inventory Space Sales - Selling extra inventory slots
Token Velocity
Another important aspect of a healthy economy is token velocity. Many of our game items are designed to only be valuable during a certain period of a playerβs game journey. i.e. We have axes that can only cut down trees in the starter zones but cannot cut down trees found in more advanced zones. This means that beginners are in the market for a better starter axe but quickly outgrow it and will want to sell it to another beginner once they move on to the more advanced zones. Hence these items have a high velocity leading to a vibrant economy and healthy incomes from taxes on trading.
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