🚰Sinks & Sources

We have a healthy number of sources and sinks in the game with a lot of control over how they work. By tweaking the parameters of these, the economy can be adjusted to handle external pressures.

Sources

How community can gain tokenized assets:

  • In-Game Rewards

    • Streak system - Players are rewarded for daily attendance with Unique NFTs

    • Dungeon runs - Loot rewards from running dungeons - Unique NFTs

    • Leaderboards - Numerous weekly leaderboard competitions: Fishing, Monsters killed etc - Rogue Coin limited reward pool

    • Land rental - Income from owning land and renting out areas of it

    • Trading Tax - Trades are taxed in $RGS

  • $RGS Staking

  • Early Community Rewards

Sinks

How tokenized assets are removed from circulation:

  • Crafting - Converting a crafted item to an NFT costs Rogue Coin

  • Repairing - Repairing an NFT item costs Rogue Coin

  • Bonus run rewards - Spend Rogue Coin to run harder dungeons that give better rewards

  • Attribute NFTs - Convert an attribute to an NFT costs Rogue Coin

  • Land maintenance - Costs Rogue Coin to keep land

Stickiness

  • Land ownership

  • Streak system

  • Pets ownership

  • Social / Multiplayer game mechanics

Revenue

  • Trading Tax - PlΠ°yer to player trading

  • Avatar Sales - Additional character collections will be sold at regular intervals

  • Land Sales - Selling premium in-game land plots to players for use and renting purposes

  • Land Tax - Land owners will be taxed but can earn through Land rental

  • Pet Sales - Cosmetic pets will be purchasable within the game

  • Inventory Space Sales - Selling extra inventory slots

Token Velocity

Another important aspect of a healthy economy is token velocity. Many of our game items are designed to only be valuable during a certain period of a player’s game journey. i.e. We have axes that can only cut down trees in the starter zones but cannot cut down trees found in more advanced zones. This means that beginners are in the market for a better starter axe but quickly outgrow it and will want to sell it to another beginner once they move on to the more advanced zones. Hence these items have a high velocity leading to a vibrant economy and healthy incomes from taxes on trading.

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