# Phase 2: Private Alpha ✔️

In this phase, we released our game private Alpha for testing, in 2 seasons.

### Game development

* **Season 1: Vulpgard Origins**  ✔️
  * Crafting system developed ✔️
  * Questing (NPC) windows and prompts built ✔️
  * Progress states and cooldowns developed ✔️
  * Game economy Season 1 implemented  ✔️
  * UX/UI - crafting, profile screen, progress & overall improvements ✔️
  * Storyline developed - NPC dialogue  ✔️
* **Season 2: Vulpgard Survivial**   ✔️
  * Game economy for season 2 completed  ✔️
  * Howling Pass Area built  ✔️
  * Freezing & torch mechanics developed  ✔️
  * PvE - Enemies developed  ✔️
  * PvE - Boss battle developed  ✔️

### Community activities

* [Genesis Collection on NEAR](https://www.tradeport.xyz/near/collection/rogues-genesis.nfts.fewandfar.near) Sold Out  ✔️
* [Heroes of the Flow](https://nft.flowverse.co/marketplace/HeroesOfTheFlow) Collection Part 1  Sold Out  ✔️
* [Heroes of the Flow](https://nft.flowverse.co/marketplace/HeroesOfTheFlow) Collection Part 2  Sold Out   ✔️
* [Merch store](https://shop.rogues.studio/) released! :fire:  ✔️

## Testing Seasons 1 & 2  ✔️

Each testing release of World of Rogues is themed around a unique Season, introducing fresh and distinctive mechanics. Every Season had a defined start and end, typically lasting 2-5 months.

#### See past testing seasons here:

{% content-ref url="phase-2-private-alpha/season-1-vulpgard-origins" %}
[season-1-vulpgard-origins](https://docs.rogues.studio/roadmap/phase-2-private-alpha/season-1-vulpgard-origins)
{% endcontent-ref %}

{% content-ref url="phase-2-private-alpha/season-2-vulpgard-survival" %}
[season-2-vulpgard-survival](https://docs.rogues.studio/roadmap/phase-2-private-alpha/season-2-vulpgard-survival)
{% endcontent-ref %}
