# World of Rogues

Official lite paper. Last updated 17 October 2024

Rogues Studio is a game studio building the next-gen multiplayer gaming universe with a focus on fun, engaging and social gameplay.

**World of Rogues** is an infinite, post-apocalyptic, social survival MMORPG game with a player-driven economy, AI-enhanced UGC and digital ownership. With a social-first, highly-engaging game loop and sticky mechanics, you get to socialize, gather resources, craft, fish quest, PvE & more, with friends, or on your own!

{% embed url="<https://youtu.be/9GgSoRb8mhY?si=cdcyAeu_wRajpaSx>" %}

## Our Mission

We’re building a world where gamers truly belong. Our focus is on creating games that deliver excitement, immersive progression, and give you real ownership of your achievements.

Our mission is to redefine the gaming experience by offering unique, engaging, and quirky games that stand out. We believe gaming is the future. With smooth blockchain integration, players can tap into the benefits of decentralized technology effortlessly, keeping the focus on the gameplay.

This is how we aim to reach billions of players worldwide.

<figure><img src="/files/exAyRXbsGHbFXJCQMCbJ" alt=""><figcaption></figcaption></figure>


# Our Values

We have three core values guiding our day-to-day work:

* **Community**
* **Fun-First**
* **Quirkiness**

## Community

At **Rogues**, we are a community-driven and inclusive organization. Players have a voice in shaping what we build and how we build it. Our community is open to all, celebrating diversity and welcoming people of all experience and level, whether seasoned gamers, web3 newcomers, or anyone in-between. Rogues is here to guide, support, and uplift everyone on their journey.

## **Fun-First**

We believe fun should always come first. While others may prioritize financial incentives in play-to-earn models, at Rogues, we focus on creating enjoyable and engaging gameplay. Our games are designed to spark joy and excitement, keeping the player experience at the center of what we do.

<figure><img src="/files/Cb4jd5kjkIBsvG3xjhC7" alt=""><figcaption></figcaption></figure>

## **Quirkiness**

We thrive on innovation and celebrate the unconventional. Our games reflect our passion for breaking the mold, embracing difference, and pushing boundaries. At Rogues, we value creativity in game design and believe the most exciting experiences come from thinking outside the box.

The Rogues gaming ecosystem welcomes the underdog adventurers. \
There’s a Rogue in all of us, and together, we rise.


# Getting Started

## Join Game Waitlist

We're currently in private Alpha, with exclusive access given to selected players.\
Sign up below to join the waitlist and receive a free exclusive premium chest.

### [Join Waitlist](https://www.rogues.studio/#Community)

## Get Game Avatars

Get yourself a Genesis avatar which will give you additional bonuses in the game:

#### [Avatars on Polygon](< https://opensea.io/collection/rogues-genesis >)    |    [Avatars on NEAR](https://www.tradeport.xyz/near/collection/rogues-genesis.nfts.fewandfar.near) &#x20;

<br>


# Gameplay

World of Rogues Game Mechanics

## Core Loops

Play solo or with friends, gather resources, craft, fish, embark on quests, or engage in epic battles—all while upgrading your character and enhancing your gear.

<figure><img src="/files/Dn4Y3LXgfo0YUNW9RJen" alt=""><figcaption></figcaption></figure>

## Current&#x20;

Game features already built include, but are not limited to:

1. Crafting
2. Resource Gathering
3. Fishing
4. Multiplayer
5. Chat
6. NFT integration - avatar & items
7. PvE
8. Daily Streaks
9. Leaderboards
10. Questing<br>

## Future

Coming to World of Rogues

1. Minting NFTs in-game
2. Rogue Coins
3. Rogue Points
4. Character re-naming
5. Easy login
6. Cooking
7. Farming
8. Skills
9. Land
10. Pets

...and more!

## More details on each mechanic

{% content-ref url="/pages/t3c37YnmA5WgDMX8RVS0" %}
[Social Hub](/gameplay/social-hub)
{% endcontent-ref %}

{% content-ref url="/pages/YkH3KhPsl5ZO1KXqd8Ry" %}
[Gathering](/gameplay/gathering)
{% endcontent-ref %}

{% content-ref url="/pages/LAmIT3jg1DAb6jDVbBM8" %}
[Fishing](/gameplay/fishing)
{% endcontent-ref %}

{% content-ref url="/pages/D5Q9ZoTu90eAlOFAAD1t" %}
[Questing](/gameplay/questing)
{% endcontent-ref %}

{% content-ref url="/pages/Zp8M3OiuuOuOIeU0Bibk" %}
[Land & housing](/gameplay/land-and-housing)
{% endcontent-ref %}

{% content-ref url="/pages/uibRCMdnTBf5rgM0QK0t" %}
[In-Game items](/gameplay/in-game-items)
{% endcontent-ref %}


# Social Hub

## Vulpgard overview

The main starting area that players will spawn into is **Vulpgard,** the capital of the Windy Plains, and one of the main cities in the Barren Lands. \
\
While this is the first *Social Hub*, there will eventually be at least one of these in each area. \
Each Social Hub will support 100+ players making it the main social area. At the moment of writing this documentation, this area is built and supports 20 players in the same space.

## Key features

### :white\_check\_mark:   Already built

* **NFT integration -** Genesis Fox NFTs holders can run around as their fox
* **Multiplayer functionality** - up to 20 people in the same space
* **Chat** - players can go up to each other and chat via chat bubbles&#x20;
* **Emoji reactions** - 5 different animated emoji reactions to choose from
* **NPC -** non-player characters with a dialogue
* **Mini-quests** - multiple mini-quests
* **Safe Area** - the whole of Vulpgard is a safe area; players can't get killed here

<figure><img src="/files/H5VDKF1GKzwqaUgt40tw" alt=""><figcaption></figcaption></figure>

### :white\_square\_button:  Yet to build

* Trading Area - both player to player and NPC vendors
* NFT Marketiplace - for digital collectibles (NFTs)


# Gathering

There are three places wher you can gather resources in the World of Rogues (exclusing [fishing](/gameplay/fishing)):

* The Vulpgard Commons
* The Howling Pass
* Vulpgard's main area (limited)

## Vulpgard Commons

The Commons is the main area to gather resources you'd find in wooden areas. Currently situated just outside of Vulpgard, eventually there will be more gathering areas as Vulpgard grows and more areas get unlocked.&#x20;

#### Resources

1. **Wood** - use an Axe to gather this resource
2. **Stone** - use a Pickaxe to gather this resource&#x20;
3. **Flax** - use a Scythe to gather this resource

All these resources are on various cooldowns, which means that after you gather them, they take time to be restored.&#x20;

<figure><img src="/files/cWKbpQArwquauy9TgzsB" alt=""><figcaption><p>Players socializing in the Commons</p></figcaption></figure>

### Gameplay (video)

{% embed url="<https://youtu.be/F3gnVc7E1VY>" %}

## Howling Pass

This is the arctic, frozen area outside of Vulpgard.

<figure><img src="/files/mhYnZX5SWx1389Dlvh1v" alt=""><figcaption></figcaption></figure>

#### Resources

* Iron Ore
* Neodium Ore

## Vulpgard (main area)

Although there's less materials in the main, here you can also gather wood, stone and flax.&#x20;

More resources will be added as the economy progresses.


# Crafting

There are two places wher you can craft in the World of Rogues:

* The Crafting Bench
* The Blacksmith

Both are located in Vulpgard's main area, close to the original spawning point.

## Crafting Bench

Here you can see the location of the Crafting Bench, next to the Vulpgard fire.

<figure><img src="/files/CZWtU14q2Gfdw9iglgLp" alt=""><figcaption></figcaption></figure>

After the initial unlock (you need to fulfill a quest to unlock the bench), you'll see the crafting bench:

![](/files/CD1CfZnXy7EtsJMiD8No)

In the Crafting Bench, you can craft:

* Plank
* Brick
* Rope
* Torch

## Blacksmith

The Blacksmith is on the other side of the Crafting Bench:

<div align="left"><figure><img src="/files/r49EbqRGNg8DDIjRZKbm" alt="" width="375"><figcaption></figcaption></figure></div>

The Blacksmith has two parts - NPC and Forge. Here you can craft:

* Iron ingot (Forge)
* Neon ingot (Forge)
* Pickaxe of Neo (NPC)
* Sword of Neo (NPC)

More crafting options will be added as the economy progresses.


# Fishing

Description and gameplay

## Fishing in Vulpgard

Fishing is currently in Vulpgard, but eventually this activity will be done in other areas as well. Gameplay is shown the video below:

{% embed url="<https://youtu.be/31GkX8myKCA>" %}

## Fishing rods&#x20;

There are 6 types of fishing rods that can be used in the game and are [In-Game items](/gameplay/in-game-items).  (currently just on Polygon).&#x20;

<table data-full-width="true"><thead><tr><th width="64"></th><th width="121">Type</th><th width="134">Image</th><th width="219">Name &#x26; Link</th><th>Bonuses</th></tr></thead><tbody><tr><td>1.</td><td>Common</td><td><img src="/files/oJFSg6ClZ3VU18Bs0eLk" alt=""></td><td><a href="https://opensea.io/assets/matic/0x5402748eb5735f1d095069a126a5c196cd064286/13">Common Rod of Fishing</a></td><td>-</td></tr><tr><td>2.</td><td>Uncommon</td><td><img src="/files/aJaVNttzM4GUIBaKq80V" alt=""></td><td><a href="https://opensea.io/assets/matic/0x5402748eb5735f1d095069a126a5c196cd064286/14">Fishing Sticks</a></td><td>-5% Cooldown Time</td></tr><tr><td>3.</td><td>Rare</td><td><img src="/files/CwtRmwzilt3sJV5PBfXK" alt=""></td><td><a href="https://opensea.io/assets/matic/0x5402748eb5735f1d095069a126a5c196cd064286/15">Purple Rod of Fishing</a></td><td>-10% Cooldown Time</td></tr><tr><td>4.</td><td>Epic</td><td><img src="/files/KyBgrEsaaH5bqUbmdLpr" alt=""></td><td><a href="https://opensea.io/assets/matic/0x5402748eb5735f1d095069a126a5c196cd064286/16">Rod of the Fisheye</a></td><td>-20% Cooldown Time<br>+20% Fishing Reel Speed</td></tr><tr><td>5.</td><td>Legendary</td><td><img src="/files/XTi8mlcrmzvyHNDgVpMo" alt=""></td><td><a href="https://opensea.io/assets/matic/0x5402748eb5735f1d095069a126a5c196cd064286/17">Jewel of the Nyle</a></td><td>-50% Cooldown Time <br>+50% Fishing Reel Speed</td></tr><tr><td>6.</td><td>Ancient</td><td><img src="/files/A7kwK0q4wvqzKpQXuOBG" alt=""></td><td><a href="https://opensea.io/assets/matic/0x5402748eb5735f1d095069a126a5c196cd064286/18">Fukushyma Fish Catcher</a></td><td>-100% Cooldown Time = No Cooldown!<br>+100% Fishing Reel Speed</td></tr></tbody></table>

#### **Bonuses - explained**

**Cooldown:** When you get stung by a bee, you're unable to fish for a period of time. Some fishing rods reduce the time of a cooldown, and the Ancient Rod makes you immune to the Bee Sting.

**Fishing reel:** Once you've caught a fish, you start to reel it in. The Fishing Reel Speed bonuses reduce the time which take you to collect your fish, by increasing the "reel speed".

## Competitive fishing

We have done many fishing competitions with a live Leaderboard of winners:

<figure><img src="/files/RctiZqG6nRcPOKmxRn6D" alt=""><figcaption><p>Community members after a fishing match, on Halloween</p></figcaption></figure>


# PvE

Testing mode

PvE was added to World of Rogues in 2024.&#x20;

<figure><img src="/files/J8USbWZFYIQHMTU8EQ0H" alt=""><figcaption><p>Boss battle with Son of Snarlak</p></figcaption></figure>

In this collaborative boss battle, players have to fight with the boss (Son of Snarlak), or his minions (the wolves). It can be tough, so work as a team!

#### Resources

* Wolf Fur
* Wolf Head
* SoS (Son of Snarlak) Fur
* SoS (Son of Snarlak) Head


# In-Game items

This section refers to the NFTs that can be equipped in the game as cosmetic or functional items.&#x20;

### Existing in-game NFTs

At the time of writing of this section, we have already airdropped:

* 2,563 in-game NFTs
* 31 different items

<figure><img src="/files/eGD5WvwVE3OsXh5HVVOY" alt=""><figcaption></figcaption></figure>

## Types of in-game NFTs

Multiple types of in-game items have been created.

1. **Cosmetic items** - t-shirts, hats, Xmas items
2. **Fishing items** - 6 types of fishing rodds. See more about their bonuses in [Fishing](/gameplay/fishing)
3. **Armor** - 6 types
4. **Scrolls** - scrolls 1-9 are all needed to unlock a special "Foxy Book of Jokes Quest"
5. **Community-created items:** Muertos mask, Xmas sweater

All if the in-game items in the game are NFTs. This means that **you** own the item, not us. Items can be gained either by completing certain tasks in the game, crafting them or by purchasing from a secondary marketplace. Items have different rarities & traits making some items more valuable than others. Additionally items can be enhanced through crafting, adding to their value.

> As part of our roadmap, we'll be making the in-game items mintable in-game.

### [See items on marketplace](https://opensea.io/collection/rogues-game-items)

###

*Note*: All the above are on **Polygon only**, until we implement account linking.


# Land & housing

Future development

Unique areas of the Barren Lands will be purchasable by players so that they can establish a foothold in the world. Any player that wants to build a house on land owned by another player will need to get permission and possibly pay a fee.&#x20;

There will be a finite number of land areas available for purchase.


# Questing

Future development

Exanded questing will be added at the point of Beta release.

These will be 2D, top down, ARPG style quests. Your avatars, items & traits will be key to the success of some of these quests. The dungeon quests will support 1 to 5 player online multiplayer.

You can take on quests either solo or in a group. No quest plays out exactly the same so be prepared for challenging battles and exciting surprises.&#x20;


# Story & map

## What we know so far

*More is lost than found…*

“What we know is that centuries ago a prosperous civilization suddenly collapsed after a monstrous conflict which ravaged the lands leaving them unfertile, scarred, devastated. The edges of the continent shifted, the grounds shook and collided. A mass extinction left all corners of the world almost lifeless…but from the ashes, an animal arose - the FOX. No one knows how many generations passed but with time Foxiz managed to became sentient. They gathered in small tribes, building societies and soon forging settlements, some more fortunate - even cities. Foxiz learned to build, to craft, to harness the land and hunt ever so swift.

But the Barren lands of the continent never recovered from The Great Collapse and became even harsher. In order to survive a fox stayed in its tribe, building strong tribal connections and a sense of belonging. Slowly, after decades past, they mastered their surroundings, heavily adapting to the specific regions they inhabited. This led to the very well-defined borders of the Barren Lands and the regions foxy tribes inhabit today.

Becoming territorial, suspicious and protective of their native culture – Foxiz engaged with their own kin and rarely with others, only for essential trade.

But that which was fundamental for a fox was not broken – curiosity, the free spirit prevailed! And a new fox kind was born – one which knows no boundaries, no tribe border, free to explore, free to carve a path in history. We now know them as Rogues – they who journey far into the Barren lands - mapping the continent, logging time, telling stories of different fox cultures. Many heroes, some foes - these brave Foxiz journey in order to find that which is most sacred - The Lost Artifacts - the key to The Lost Fox History…”

*From the written words of Vulp The Great - he who first logged the four corners of the continent - travelling the Great beyond, first crossing the Towers of Shadow, surviving the Forest of tricks and discovering the lost pink Foxiz of the Dim caves. He was the original Rogue - a fox of no tribe, free to roam the land.*&#x20;

## Map

Maps of The Barren Lands (a.k.a The Foxy Continent) highlighting different geo distribution, map areas and foxy tribe population.

For decades now the Rogues have roamed The Barren Lands. They gathered in guilds and acquired knowledge of the world and its history. Thanks to them we now have a map of The Continent and the shape of its borders. Today even little Foxiz can learn about the hidden villages of the Cheetah Foxiz, the pink hairs of the Dim Cave Foxiz and the blue eyes of the Sharp valley nomads, once considered a myth.

<figure><img src="/files/RdgjnsQalpURxRosFqWd" alt=""><figcaption><p>Map areas and their borders along with indicators for major villages </p></figcaption></figure>

Areas of The Barren Lands documented by The Rogue Foxiz along with information of the tribes that populate them ->&#x20;

\
**Most common Foxiz:**

The Orange Foxiz are the biggest of all tribes and are spread widely throughout **The Windy plains** and **The Rocky Hills**. Right on the boarder between the two areas stands the city of Vulp-gard – said to be the biggest and most impressive fox settlement of all!

The Brown Foxiz inhabit a labyrinth of swap vegetation in the region of **The Reeky Swamps**. It is said that their cities, built in the branches of the swamp trees, interlink and stretch for miles.

The Grey Foxiz live high up – on the peeks of **The High Mountain** range which stretches across the Continent. The High Mountains are split in three - Upper HM, Middle HM and Lower HM as one moves from North to South.&#x20;

One can find the Tricoloured Foxiz hidden deep into the tick woods of **The Tricky Forest** region. These are ancient forests stretching for miles, full of mysteries.

&#x20;

**Not so easy to spot:**

Red Foxiz are a rare sight, almost like a mirage amongst the dunes of **The Vast Dessert**. This region is huge, mainly unpopulated but rich in deposits of rare minerals and materials.

It is now common knowledge that The Arctic Foxiz build great ice settlements in the North region known as **The Arctic Frost** - the harshest and most unforgiving area of The Continent. Beyond it lies the dead space of The Great Ice Sea.

The Camouflage Foxiz have built their villages between the sharp, piercing branches of **The Bamboo Maze**. One can easily get lost and fall prey to the dangers of the maze.

&#x20;

**Absolutely epic to see:**

Traversing the wasteland of **The Sharp Valleys**, amongst the razor sharp rocks, The Blue Foxiz have learned not only to survive but also prosper from their knowledge of the region.

Hidden in the dark, steam filled **Dim Caves**, the Pink Foxiz learn to read the shadows on the wall. They were discovered by Vulp The Great – the first Rogue, who described their strange rituals.

Deep down, to the South of The Continent, on a small piece of land, between the branches of the huge palms, one must prey not to see the eyes of the notorious Cheetah Foxiz who inhabit **The Tropical Savannah**.

<figure><img src="/files/ddUIYc5akm44pihtCgA7" alt=""><figcaption><p>Foxy tribes and population spread on the map</p></figcaption></figure>

It is said that somewhere amongst the highs and lows of the continent one can still find never before seen Foxiz…**The Uniques**!


# Heroes of the Flow Pets

Heroes of the Flow Collection

### Heroes of the Flow Mint Part I

The first collection of Heroes of the Flow Minions launched on the Flowverse marketplace and got minted out in under **20 minutes** of launch.&#x20;

<figure><img src="/files/Hf51K1kANXR1KEKFIBV5" alt=""><figcaption><p>Sold out in under 20 min of launch!</p></figcaption></figure>

Want to get one of these minions? Get one [on the secondary marketplace](https://nft.flowverse.co/marketplace/HeroesOfTheFlow).&#x20;

Heroes of the Flow Free Mint was the first project to launch on the Flowverse launchpad.&#x20;

<figure><img src="/files/TwE96CZdEGU4gIsYsshb" alt=""><figcaption><p>Each Mint Lootbox contained 3 minions</p></figcaption></figure>

Mint launched on Monday 02 October 2023 at 9PM UTC, and **within 20 minutes** it minted out.

Within 24h, we achieved **5000+ Flow trading volume**.\
We also became **one of the top 10 Trending Collections on Flow**, next to huge projects such as NBA Top Shot!

<figure><img src="/files/ulUsJMjE2AkFOhfE1EtD" alt="" width="563"><figcaption></figcaption></figure>

## Collections

Our community started to collect full sets of Rare & Epic minions, 18 different minions in each set:

<figure><img src="/files/KneNtHOogpdfM5Q7l1G1" alt="" width="563"><figcaption><p>A set of Rare Minions</p></figcaption></figure>

<figure><img src="/files/4nnufb2oeAiz4iQM533u" alt="" width="563"><figcaption><p>A set of Epic Minions</p></figcaption></figure>

<figure><img src="/files/XhT3A6xwobupZXNJZyGp" alt="" width="563"><figcaption><p>Some Legendary minions </p></figcaption></figure>

### Heroes of the Flow Mint Part II

The Heroes of the Flow Mint Part II happened on **23 November 2023** at 10PM UTC and it was sold out in **9 minutes**! :fire::fire::fire:\
\
This time, within 24h of minting, we got more than $4,000 in minting volume, and we become one of the top 4 trending collections on Flow, along with NBA Top Shot!

<figure><img src="/files/voXCD7UEuv66p2qhhnyQ" alt=""><figcaption></figcaption></figure>

The 2nd mint included 18 new minions, in the same 3 rarities as before: Rare, Rpic and Legendary.

<figure><img src="/files/fEx29vc3xrsecrRUXh0f" alt=""><figcaption></figcaption></figure>

Combined, the 2 mint resulted in the final count of **36 minions** and **12,000 Heroes of the Flow Minion NFTs.** See below a full list of all minions.

## Minions List (All)

Minions in this mint:

<table><thead><tr><th width="70.33333333333331"></th><th width="142">Minion Name</th><th width="62">Mint</th><th width="70">Tier*</th><th width="137">Rare (img)</th><th width="134">Epic (img)</th><th>Legendary (img)</th></tr></thead><tbody><tr><td>01</td><td>Grungus</td><td>I</td><td>2</td><td><img src="/files/BJyp2QQDQNs9Rq5dF79K" alt=""></td><td><img src="/files/YyZ9xB5G7ajWrsGM6QiP" alt=""></td><td><img src="/files/btpqgVsVBonFgshqIIIZ" alt=""></td></tr><tr><td>02</td><td>Boaris</td><td>I</td><td>1</td><td><img src="/files/TWccBYV18WaAn2PSkxJP" alt=""></td><td><img src="/files/I462StbUD3kWJeg4ln8j" alt=""></td><td><img src="/files/f8f8NCpGVUFEjRpqVdvP" alt=""></td></tr><tr><td>03</td><td>Sluchette</td><td>I</td><td>2</td><td><img src="/files/sJ4EPaP88cbwYpyoGSzs" alt=""></td><td><img src="/files/XGbciDbA0bwyvcjOvV3I" alt=""></td><td><img src="/files/aJHJIXLXO2HspgPM2JvG" alt=""></td></tr><tr><td>04</td><td>Goofish</td><td>I</td><td>1</td><td><img src="/files/oZunAs292kk3D5N9YfS3" alt=""></td><td><img src="/files/I3onJaacsW9pvdqyjN4x" alt=""></td><td><img src="/files/sctRwJydxuhcFskaEtc0" alt=""></td></tr><tr><td>05</td><td>Turthole</td><td>I</td><td>2</td><td><img src="/files/KmJzL1jDxu6qnUX6Uv0H" alt=""></td><td><img src="/files/sFWjetGxwzotAdiqcsKb" alt=""></td><td><img src="/files/EBbqxJ0p7RxF73UUbKFi" alt=""></td></tr><tr><td>06</td><td>Rockfang</td><td>I</td><td>2</td><td><img src="/files/jt4JiyR3YVt7sInAMDj3" alt=""></td><td><img src="/files/WDknaL1RX2yPLS2ghUzC" alt=""></td><td><img src="/files/wYdgE78DvRIijb0yXOQC" alt=""></td></tr><tr><td>07</td><td>Dotbug</td><td>I</td><td>1</td><td><img src="/files/x18c2zypYluAJ8nJpKdo" alt=""></td><td><img src="/files/DOcTzDydrLFSTzyp7a0B" alt=""></td><td><img src="/files/8taSWyEmRQo2wlwWQvxj" alt=""></td></tr><tr><td>08</td><td>Bramblebun</td><td>I</td><td>4</td><td><img src="/files/v6HveafUtXUHxa9ix9ZK" alt=""></td><td><img src="/files/SwomdPkDCQRp0gtrCrZ9" alt=""></td><td><img src="/files/Udjlm3ZLMRgKwMenxCPF" alt=""></td></tr><tr><td>09</td><td>Nutter</td><td>I</td><td>3</td><td><img src="/files/NnU4u5f1f4QxtwZxSgRC" alt=""></td><td><img src="/files/LGjw2Cq0e9qzFViBMuBK" alt=""></td><td><img src="/files/F1OE3bUWRQOjukX4gonz" alt=""></td></tr><tr><td>10</td><td>Spoak</td><td>I</td><td>3</td><td><img src="/files/fSLKaVDa4AyNaZRFYaBI" alt=""></td><td><img src="/files/ScvddmnwOozCz99fXthJ" alt=""></td><td><img src="/files/0gl85Pdj9K7rjs9Hkx2V" alt=""></td></tr><tr><td>11</td><td>Skyviper</td><td>I</td><td>3</td><td><img src="/files/fJJLTsEbXVkkFZofzM8x" alt=""></td><td><img src="/files/eqcIsr7o7VJcLCVRxQ6Q" alt=""></td><td><img src="/files/ZF6CtWwu68OLiDiC7lM8" alt=""></td></tr><tr><td>12</td><td>Buzzstinger</td><td>I</td><td>1</td><td><img src="/files/quOno0cjJVpOxUxIGPOP" alt=""></td><td><img src="/files/BIlXIrjf3xiQPrsjsCzF" alt=""></td><td><img src="/files/fYdaJaW62mRooE1LZC1z" alt=""></td></tr><tr><td>13</td><td>Bloodhowl</td><td>I</td><td>3</td><td><img src="/files/TQO4OOQNkH8xoJ5fbLHh" alt=""></td><td><img src="/files/9Or6xFNzmdh66xU66i93" alt=""></td><td><img src="/files/jzXIDmWARFrTl235X2ZK" alt=""></td></tr><tr><td>14</td><td>Shadowwing</td><td>I</td><td>4</td><td><img src="/files/JHNnfKGPD3Mlgzz2DzMz" alt=""></td><td><img src="/files/qPA1f3GKja4mVMgL2WYN" alt=""></td><td><img src="/files/LT5NZeSlAu46eWKQKPiu" alt=""></td></tr><tr><td>15</td><td>Snarlak</td><td>I</td><td>5</td><td><img src="/files/DUHbkRwOHRVxUwuBM2UI" alt=""></td><td><img src="/files/e4OOGghFVHLw3wk5Ydys" alt=""></td><td><img src="/files/Bd9tJzJWLNeJJBdnyAOD" alt=""></td></tr><tr><td>16</td><td>Carnifleur</td><td>I</td><td>1</td><td><img src="/files/pbQ8AJCA9jhoouuIt3mN" alt=""></td><td><img src="/files/3pn1wmFELQwXSX0Pyb3W" alt=""></td><td><img src="/files/8eSoonEBIC63ViXgBtyy" alt=""></td></tr><tr><td>17</td><td>Mossdragon</td><td>I</td><td>4</td><td><img src="/files/dbnu5ELmLdEUL02xBLk8" alt=""></td><td><img src="/files/o3zev21s5N9ouU5ATMzY" alt=""></td><td><img src="/files/O4hPDPJ5ol5wrJQ9Q0WG" alt=""></td></tr><tr><td>18</td><td>Grobblin</td><td>I</td><td>5</td><td><img src="/files/EXlpGk0DP9x5mD429GRw" alt=""></td><td><img src="/files/mOKyueY9TxikGUDK4Ww1" alt=""></td><td><img src="/files/TfZL9h3FkIn9c1iKHvlk" alt=""></td></tr><tr><td>19</td><td>Spiker</td><td>II</td><td>1</td><td><img src="/files/LfPRCny9czWkVJ5Z20pF" alt="" data-size="original"></td><td><img src="/files/xfBxJZcd0tEsYDYaU0Z4" alt="" data-size="original"></td><td><img src="/files/SSFwUy6TXO1DPJ2Wn8hw" alt="" data-size="original"></td></tr><tr><td>20</td><td>Suckerbug</td><td>II</td><td>2</td><td><img src="/files/Vbcp20Ek003k84acBRwE" alt="" data-size="original"></td><td><img src="/files/WN7XFXlAaubql3XEmFLM" alt="" data-size="original"></td><td><img src="/files/q3YDAIxvLlGbyeKFEFJk" alt="" data-size="original"></td></tr><tr><td>21</td><td>Suntis</td><td>II</td><td>2</td><td><img src="/files/5e1xklgv39r1ooX5w5O9" alt="" data-size="original"></td><td><img src="/files/Maho2rGt4cbiKl50Xb8J" alt="" data-size="original"></td><td><img src="/files/iUv98he6lrH4QiD6TGNB" alt="" data-size="original"></td></tr><tr><td>22</td><td>Toxipede</td><td>II</td><td>3</td><td><img src="/files/zi2SrEZjvNgSfT9hIy18" alt="" data-size="original"></td><td><img src="/files/CH1qbe0Nj4bgTU4ye3am" alt="" data-size="original"></td><td><img src="/files/vzP3jVS4J9k9d4sVugkU" alt="" data-size="original"></td></tr><tr><td>23</td><td>Chrodo</td><td>II</td><td>3</td><td><img src="/files/gJF6HL7lnkBNDMvNyRIs" alt="" data-size="original"></td><td><img src="/files/01133YygcvF1wEEdLjJz" alt="" data-size="original"></td><td><img src="/files/Q0qCE94yEBiGYXs8MaV0" alt="" data-size="original"></td></tr><tr><td>24</td><td>Froggle</td><td>II</td><td>4</td><td><img src="/files/IR53iO5sngcvuDqmjvIk" alt="" data-size="original"></td><td><img src="/files/gajOAjQ2xxb6MwI13nkk" alt="" data-size="original"></td><td><img src="/files/Es6w9ArNyjAJgnjtp0WF" alt="" data-size="original"></td></tr><tr><td>25</td><td>Rattlecobra</td><td>II</td><td>4</td><td><img src="/files/kCeddC0WUCcAfPoiNhfG" alt="" data-size="original"></td><td><img src="/files/vc5rlwMWrvDCE26W0f2P" alt="" data-size="original"></td><td><img src="/files/dqFlffIkoOyEiy4SC3Hj" alt="" data-size="original"></td></tr><tr><td>26</td><td>Scorpiclaw</td><td>II</td><td>4</td><td><img src="/files/T4CjgbVxDAIFHdexxwPO" alt="" data-size="original"></td><td><img src="/files/5rGhlA7fkxa67mnycIgf" alt="" data-size="original"></td><td><img src="/files/RrBDSK99onOpcBkLPfXo" alt="" data-size="original"></td></tr><tr><td>27</td><td>Crocfang</td><td>II</td><td>5</td><td><img src="/files/E65E5HQJmPdnFkFMN4Bv" alt="" data-size="original"></td><td><img src="/files/ZWXnVl53rdg5fN7gh5Y0" alt="" data-size="original"></td><td><img src="/files/n4kdMQ2Lt8HkyOTNyE22" alt="" data-size="original"></td></tr><tr><td>28</td><td>Coconator</td><td>II</td><td>5</td><td><img src="/files/BI5CAlTXuiVZ5RSyMg0x" alt="" data-size="original"></td><td><img src="/files/UhnoSOkuikc3g2ejAt2F" alt="" data-size="original"></td><td><img src="/files/l2ag2SudAwW2FD8XHPa0" alt="" data-size="original"></td></tr><tr><td>29</td><td>Toxeagle</td><td>II</td><td>5</td><td><img src="/files/S5EnJSKKdzcMZuZkF0n3" alt="" data-size="original"></td><td><img src="/files/OJCvVuYZrvs5KCD8l0uN" alt="" data-size="original"></td><td><img src="/files/hvMuHRfNZGnEOlqvK1c5" alt="" data-size="original"></td></tr><tr><td>30</td><td>Meadowmane</td><td>II</td><td>5</td><td><img src="/files/GSNQmLH2z7PQoZQIHssl" alt="" data-size="original"></td><td><img src="/files/eKzcqmpHCKQ0dgIVdjam" alt="" data-size="original"></td><td><img src="/files/RWNzrjQyNiRvf4bwwZ6z" alt="" data-size="original"></td></tr><tr><td>31</td><td>Pyrowl</td><td>II</td><td>6</td><td><img src="/files/UnS3dVOuHdPU6mduJ9od" alt="" data-size="original"></td><td><img src="/files/CP4nctw2wDsRkFiDKl7m" alt="" data-size="original"></td><td><img src="/files/YzGcjrcUqsDUw23CTYgP" alt="" data-size="original"></td></tr><tr><td>32</td><td>Pestmuncher</td><td>II</td><td>6</td><td><img src="/files/jDIj8DvTzSWz6g4XUoFh" alt="" data-size="original"></td><td><img src="/files/wmeVak9b9YAPDL2TPmsd" alt="" data-size="original"></td><td><img src="/files/EVPNDunl4AktqJ0gnQat" alt="" data-size="original"></td></tr><tr><td>33</td><td>Fluffster</td><td>II</td><td>6</td><td><img src="/files/nPg0rus102h4ATT0zkmo" alt="" data-size="original"></td><td><img src="/files/Gl1kmKSgpSdpE8ndAmQU" alt="" data-size="original"></td><td><img src="/files/B5uKm76kEL4xiOdY2sOs" alt="" data-size="original"></td></tr><tr><td>34</td><td>Beakpus</td><td>II</td><td>6</td><td><img src="/files/ApLsPO72kkrnTonebrL6" alt="" data-size="original"></td><td><img src="/files/qMlFjbB8ssbGYMFDImJj" alt="" data-size="original"></td><td><img src="/files/tovC5o0ASlq7AabHXkFP" alt="" data-size="original"></td></tr><tr><td>35</td><td>Raptaur</td><td>II</td><td>6</td><td><img src="/files/dQNgLt6S81ZrU33w5oo1" alt="" data-size="original"></td><td><img src="/files/dTWChHia7e3GXLyGVDuB" alt="" data-size="original"></td><td><img src="/files/bzHofAPhhM03DaxVfF2T" alt="" data-size="original"></td></tr><tr><td>36</td><td>Gemgolem</td><td>II</td><td>6</td><td><img src="/files/9lXqsYoGpJAAE7kWq4pf" alt="" data-size="original"></td><td><img src="/files/uSMGFbWnkonJyzhxADlW" alt="" data-size="original"></td><td><img src="/files/0S9sJvwBTP5qdOH3mbN0" alt="" data-size="original"></td></tr></tbody></table>

Please note: Higher tier in-game doesn't mean the minion is better or worse - it just means that the higher the tier, the minion will appear later in the game but it will have more powerful stats.\
\
Want to get one of these minions? Get one [on the secondary marketplace](https://nft.flowverse.co/marketplace/HeroesOfTheFlow).&#x20;

##

## NFT benefits in game

In the Heroes of the Flow game, each of the above minions comes with the following utility:

**Rare**

* Special card frames
* Beautiful animation of your card in-game

**Epic**

* Special card frames
* Beautiful animation of your card in-game
* Animated minion on your card

**Legendary**

* Special card frames
* Beautiful animation of your card in-game
* Animated minion on your card
* Unique attack animation
* Unique emotes
* **Each Legendary Minion will be a pet in the World of Rogues Game!**

## Discord roles

In addition to the in-game utility, holders with special titles get additional access to competitions and rewards, as well as first access to all game releases. The following Discord roles are available:

• **VIP Hero** - holds 50+ total minion NFTs, regardless of rarity\
• **Rare Hero** - holds 36+ Unique NFTs from the Rare rarity\
• **Epic Hero** - holds 50+ Unique NFTs from the Epic rarity\
• **Legenary Hero** - holds 18+ Unique NFTs from the Legendary rarity


# Heroes of the Flow

Our 2nd game, built on the Flow Blockchain

## :video\_game: Heroes of the Flow

Heroes of the Flow is a mobile auto-battler, and a [winner in the 1st ever Flow Blockchain hackathon](https://devfolio.co/projects/heroes-of-the-flow-1250). We're also been selected to the first cohort of the [Flow Blockchain Incubation Pilot](https://flow.com/post/supercharging-innovation-with-the-flow-incubation-program-pilot) to take part with Heroes of the Flow. The game is a part of the Rogues ecosystem.&#x20;

<figure><img src="/files/pBjM7izWbkF2I6FHiBKC" alt=""><figcaption></figcaption></figure>

Heroes of the Flow is a mobile autobattler based in the post-apocalyptic World of Rogues.\
This is our 2nd game in development, built on the FLOW Blockchain. <img src="https://cdn.discordapp.com/emojis/1041730057963577356.webp?size=96&#x26;quality=lossless" alt=":FLow:" data-size="line">

:medal: Winner in the [1st Flow Blockchain Hackathon](https://devfolio.co/projects/heroes-of-the-flow-1250)&#x20;

:medal: Part of the 1st ever [Flow Blockchain Incubation Pilot](https://flow.com/post/supercharging-innovation-with-the-flow-incubation-program-pilot)&#x20;

:medal: Receiving support directly from the Flow team (Dapper Labs), and Flow ecosystem partners&#x20;

:mobile\_phone: Minted out in 20 minutes&#x20;

:gift: Reached top 10 trending projects on Flowverse marketplace

\
An MVP of the game was created in just 7 days by co-founders Morgan and Anna.\
[Here's](https://youtu.be/oCnEGPhlBXc?si=ZrrTNKo-gI1lI7pV) the original video from the hackathon *(please note that the the video below uses the old art style from the hackathon).*\
\
**Read about our further game development work, collectibles, and release roadmap in the next few sections.**\
\ <br>


# Game Mechanics

{% hint style="info" %}
Heroes of the Flow is in Alpha Stage on Android and an iOS Beta is coming Dec 2023.
{% endhint %}

Here's our latest video showing our Alpha Gameplay:

{% embed url="<https://youtu.be/0yQZ678F2Ho?si=Pm3eP000c9CD1rSz>" %}


# Roadmap

Release plans, and more

We are thrilled to share with all of you our roadmap for the Heroes of the Flow game release.

### **Release schedule**

**Stage 1: Alpha testing** *(Android)* ✔️\
Date: 06 November\
Open to: Genesis holders, VIP and Epic Hero Discord roles *(emails needed)*

**Stage 2: Closed Beta testing** *(Android & iOS)* ✔️\
Date: End of November \
Open to: All Heroes of the Flow & Rogues Holders *(emails needed)*

**Stage3: Open Beta Testing & Micro-releases** *(Android & iOS)*\
Date: January - February\
Open to: Everyone\
\
**Stage 4: Publish on Google Play** *(Android)*\
Date: March \
Open to: Everyone

**Stage 5: Publish on Apple Store** *(iOS)*\
Date: March\
Open to: Everyone\
\
**Stage 6: Post-public launch improvements & new content** *(both platforms)*\
Date: March onwards

* 1st additional themed pack
* 2nd additional themed pack
* Cosmetics in-game (i.e. minion hats)
* Your legendary minion becomes a pet in the World of Rogues game!

… and more - we always do more than we say, and come up with new utility ideas for our holders!


# Game economy

In the sections below, you will find specific information about the tokenomics of our Rogues ecosystem, including in-game economy, ways for community to get involved and our plans for TGE.

{% content-ref url="/pages/fj5Eu6XiLWEqOUDugHae" %}
[Overview](/game-economy/overview)
{% endcontent-ref %}

{% content-ref url="/pages/fgicThvNRUGUaYP5bij3" %}
[Sinks & Sources](/game-economy/sinks-and-sources)
{% endcontent-ref %}

{% content-ref url="/pages/6DblFstnSzOdJzWybT4m" %}
[Token distribution](/game-economy/token-distribution)
{% endcontent-ref %}


# Overview

## Game Economy Overview

Our game economy includes the Rogue Coin & Rogue Point Systems that are used in the game for minting items in-game, trading and more. These systems are the foundations of our game economy.&#x20;

<figure><img src="/files/YoBtJYZEt2N6B2r2bSAd" alt=""><figcaption></figcaption></figure>

### In-game currencies

#### Rogue Coin

* Very valuable
* Very useful
* Direct Link with FIAT
* Very Limited amounts ever given away
* Used to mint an NFT in-game
* Pay with it for better drops
* Pay with it to increase land size, and similar
* Pay with it to increase inventory slots
* When TGE - link with Rogue Coin

#### Rogue Points

* Give for login and sharing
* Quests & social quests
* Give freely at giveaways and more
* No FIAT involved (can’t be bought)
* You unlock stuff the more points you have
* Are on Leaderboards & streak systems
* Can be reset at any time!

<figure><img src="/files/VXyolkJw7jKpnX4HiHTo" alt=""><figcaption></figcaption></figure>

### **Rogue Coin** will initially be purchasable by FIAT, and then later on by our token $RGS (after TGE).

## Rogue Coin Detail

Rogue Coins are essential for the day-to-day economics of World of Rogues since they are needed to convert an item in our game into an on-chain asset. This has various benefits. It means that players that have no interest in the blockchain aspects of the game can still play and own game items but blockchain enthusiasts can convert their in-game items into NFTs that can then be easily traded. Additionally, converting the item into an NFT enables it to be easily used by multiple avatars within the same account, immediately making it more valuable.&#x20;

Controlling the Rogue Coin cost of this conversion is a key parameter in maintaining a healthy economic environment. Lowering it will encourage more conversions, increase the game’s Rogue Coin treasury and promote trading. Increasing it will raise NFT game item values and slow trading.

## Token Overview

> **$RGS** stands for Rogues token. It is designed to be used as our game utility token. After TGE it will be the ONLY way to acquire additional Rogue Coins.

#### Read more about the plans to distribute the $RGS token in [Token distribution](/game-economy/token-distribution)<br>


# Sinks & Sources

We have a healthy number of sources and sinks in the game with a lot of control over how they work. By tweaking the parameters of these, the economy can be adjusted to handle external pressures.

## Sources

How community can gain tokenized assets:

* **In-Game Rewards**
  * **Streak system** - Players are rewarded for daily attendance with Unique NFTs
  * **Dungeon runs** - Loot rewards from running dungeons - Unique NFTs
  * **Leaderboards** - Numerous weekly leaderboard competitions: Fishing, Monsters killed etc - Rogue Coin limited reward pool
  * **Land rental** - Income from owning land and renting out areas of it
  * **Trading Tax** - Trades are taxed in $RGS
* **$RGS Staking**
* **Early Community Rewards**

## Sinks

How tokenized assets are removed from circulation:

* **Crafting** - Converting a crafted item to an NFT costs **Rogue Coin**
* **Repairing** - Repairing an NFT item costs **Rogue Coin**
* **Bonus run rewards** - Spend **Rogue Coin** to run harder dungeons that give better rewards
* **Attribute NFTs** - Convert an attribute to an NFT costs **Rogue Coin**&#x20;
* **Land maintenance** - Costs **Rogue Coin** to keep land

## Stickiness

* Land ownership&#x20;
* Streak system
* Pets ownership
* Social / Multiplayer game mechanics&#x20;

## Revenue

* **Trading Tax** - Plаyer to player trading
* **Avatar Sales -** Additional character collections will be sold at regular intervals
* **Land Sales** - Selling premium in-game land plots to players for use and renting purposes
* **Land Tax** - Land owners will be taxed but can earn through Land rental
* **Pet Sales -** Cosmetic pets will be purchasable within the game
* **Inventory Space Sales** - Selling extra inventory slots

<figure><img src="/files/z1h4EU1IzHdPWuD51LHY" alt=""><figcaption></figcaption></figure>

## Token Velocity

Another important aspect of a healthy economy is token velocity. Many of our game items are designed to only be valuable during a certain period of a player’s game journey. i.e. We have axes that can only cut down trees in the starter zones but cannot cut down trees found in more advanced zones. This means that beginners are in the market for a better starter axe but quickly outgrow it and will want to sell it to another beginner once they move on to the more advanced zones. Hence these items have a high velocity leading to a vibrant economy and healthy incomes from taxes on trading.

\ <br>


# Token distribution

The $RGS token launch is planned for 2025.

<figure><img src="/files/ZuswzAHaXoc8S5F71Mtc" alt=""><figcaption></figcaption></figure>

## Token allocation

| Max Supply       | 500,000,000 | 100% |
| ---------------- | ----------- | ---- |
| **Games**        | 225,000,000 | 45%  |
| **Team**         | 100,000,000 | 20%  |
| **Treasury**     | 85,000,000  | 17%  |
| **Private Sale** | 50,000,000  | 10%  |
| **Public Sale**  | 25,000,000  | 5%   |
| **Advisory**     | 15,000,000  | 3%   |

{% hint style="info" %}
The plan above is only indicative, and we reserve the right to change it, if needed.
{% endhint %}

*Are you an investor interested in token purchase in advance of the offering?* [*Contact Anna*](mailto:anna@rogues.studio) *to get the latest information and take part.*


# Early Community Rewards

Ways for the community to take part of the token economy

Anyone who has been around in our Rogues community in Discord knows about the infamous **RGS**. However, if you're new, here's more information about what it is, and what it means for the ecosystem.

> :bulb: RGS will convert to $RGS token at token launch, at 1:1 conversion.&#x20;

## **What is RGS?**&#x20;

RGS is our in-Discord virtual currency.&#x20;

Our community members get RGS through helping out the community as an ambassador, or taking part in games and competitions.

## **How do you get RGS?**

1. Be a Brand Ambassador or help the team ad-hoc
2. Reach top ranks in our [Zealy Questing Leaderboard](https://zealy.io/c/rogues/invite/yNmIc5Ac2n6QOs7uP5ycA) (when open)
3. Participate in competitions or other - art, story & more

## What does RGS get you?

There are multiple benefits to earning RGS!&#x20;

1. Your RGS will convert into $RGS tokens (for the top 30 on leaderboard)
2. RGS can *eventually* be traded for in-game items, or in competitions
3. Your RGS will be transferred to you in-game
4. In the **RGS Marketplace** you can exchange RGS for:
   1. Our NFTs - in-game or avatars or others
   2. Other Collection NFTs
   3. Rogues Merch items & discounts
   4. Partner Discounts
   5. Partner WLs & other bonuses

## RGS conversion to $RGS :fire::fire::fire:

At the point of token launch, we will convert your RGS into the token generated, $RGS. :fire:

All of the above should serve as a reminder and an informational piece to communicate that the RGS will have a place in our ecosystem.&#x20;


# Digital Collections

The first and most precious NFT collection in the Rogues Universe

## Rogues Genesis

Rogues Genesis is the collection of Rogue Fox NFTs and is the first and most important collection in the Rogues ecosystem. Holding a is your Membership pass *for life*, as long as you hold it.&#x20;

Holders will be rewarded on an ongoing basis in many different ways. A large list of utilities is listed below, and this list will only get bigger as we build out the ecosystem.&#x20;

The Rogues Genesis Collection is available on both [Polygon](https://opensea.io/collection/rogues-genesis) and [NEAR](https://www.tradeport.xyz/near/collection/rogues-genesis.nfts.fewandfar.near?tab=activity) blockchains. At the moment of writing this paragraph, the [Rogues Genesis is still available to mint on NEAR here](https://fewfar.com/launchpad/rogues-genesis-near/).\
\
• [Polygon Rogues Genesis](https://opensea.io/collection/rogues-genesis) NFT Collection - 1,111 in total

• [NEAR Rogues Genesis](https://www.tradeport.xyz/near/collection/rogues-genesis.nfts.fewandfar.near?tab=marketview) NFT Collection - 1,111 in total

<figure><img src="/files/0IuWfbbvJwUvLaqwMhuj" alt=""><figcaption></figcaption></figure>

{% content-ref url="/pages/sdiWc20iCKzKAJkdDnUo" %}
[Utilities](/digital-collections/utilities)
{% endcontent-ref %}


# Utilities

Rogues Genesis utilities on both Polygon and NEAR

The Rogues Genesis NFTs have a different set of utilities on the Polygon vs the NEAR Blockchain. The Polygon NFTs, being the first and minted at a higher value, offers more utility than the NEAR NFTs, and is seen as a Premium membership tier.

## Utility of Polygon Genesis NFTs

The 1111 Polygon Genesis NFTs have the following utility:

<details>

<summary>FREE access to ALL Rogues games. FOREVER.</summary>

Genesis holders get acces to all current and future games we make.

</details>

<details>

<summary>Play with your Genesis Rogue Fox NFT in-game</summary>

See [Your NFTs in the game](/digital-collections/your-nfts-in-the-game)for more information

</details>

<details>

<summary>Airdrops &#x26; prizes for holders</summary>

Unique airdrops, unique quests, items and various in-game bonuses. See some of the airdrops we've already done in [In-Game items](/gameplay/in-game-items)

*Hint:* There's always an airdop coming soon, we do that many!

</details>

<details>

<summary>Lifetime access to game dev courses worth >$500 avatar in-game</summary>

Morgan's courses worth $500+ can be found here: <https://www.udemy.com/user/morganpage2/>

</details>

<details>

<summary>Personalized game dev tutoring</summary>

Get development advice and tutoring directly from Morgan in a special Discord channel.&#x20;

</details>

<details>

<summary>VIP Rogue Club benefits (Polygon NFTs only)</summary>

Bronze (3+ Polygon NFTs) - Exclusive airdrops, access to Bronze private Discord channel

Silver (5+ Polygon NFTs) - Everything in Bronze, monthly video call with founders, access to Silver private Discord channel

Gold (10+ Polygon NFTs) - Everything in Bronze & Silver, 30m video call with a founder, Raffled for a dinner with the founders, access to Gold private Discord channel

</details>

#### Polygon Collection -  Marketplace Links

OpenSea - <https://opensea.io/collection/rogues-genesis>

Magic Eden - <https://magiceden.io/collections/polygon/rogues>

## Utility of NEAR Genesis NFTs

The 1111 NEAR Genesis NFTs have the following utility:

<details>

<summary>Play with your Genesis Rogue Fox NFT in-game</summary>

See [Your NFTs in the game](/digital-collections/your-nfts-in-the-game)for more information

</details>

<details>

<summary>Airdrops &#x26; prizes for holders</summary>

Unique airdrops, unique quests, items and various in-game bonuses. See some of the airdrops we've already done in [In-Game items](/gameplay/in-game-items)

*Hint:* There's always an airdop coming soon, we do that many!

</details>

<details>

<summary>Staking</summary>

</details>

<details>

<summary>Premium Roles with benefits</summary>

Bronze (6+ NFTs) - Exclusive Bronze only airdrops, access to Bronze private Discord channel

Silver (10+ NFTs) - Everything in Bronze + exclusive Silver only airdrops, monthly video call with founders, access to Silver private Discord channel

Gold (20+ NFTs) - Everything in Bronze & Silver, 1 x Rogues merch discount voucher, lifetime access to Morgan's game dev courses, access to Gold private Discord channel

</details>

### NEAR Collection -  Marketplace Links

Tradeport (aggregator) - <https://www.tradeport.xyz/near/collection/rogues-genesis.nfts.fewandfar.near> \
Mintbase - <https://www.mintbase.xyz/contract/rogues-genesis.nfts.fewandfar.near/nfts/all/0>\
Paras - <https://paras.id/collection/rogues-genesis.nfts.fewandfar.near>

<figure><img src="/files/B3vQ0wYasnJ8yWZAyfMV" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/0IuWfbbvJwUvLaqwMhuj" alt=""><figcaption></figcaption></figure>


# Collection details

The high-quality NFT collection art is hand-drawn, with procedurally generated final combination. The total combination came to more then 1 million of variants, and only a few thousand were chosen.

The Rogues Genesis Fox NFTs are playable as game avatars. :video\_game:

#### Rogues Genesis collection has:

* **126 Traits**, with some special traits that give you bonuses in the game.
* Completely unique 1:1s hidden in the collection (these are really cool :fire:)
* **10 foxy tribes:**
  * Orange
  * Red
  * Blue
  * Brown
  * Grey
  * Camouflage
  * Arctic
  * Cheetah
  * Blue
  * Pink

## Polygon Marketplaces

OpenSea - <https://opensea.io/collection/rogues-genesis>\
Magic Eden - <https://magiceden.io/collections/polygon/rogues>

## NEAR  Marketplaces

Tradeport (aggregator) - <https://www.tradeport.xyz/near/collection/rogues-genesis.nfts.fewandfar.near> \
Mintbase - <https://www.mintbase.xyz/contract/rogues-genesis.nfts.fewandfar.near/nfts/all/0>\
Paras - <https://paras.id/collection/rogues-genesis.nfts.fewandfar.near><br>


# Your NFTs in the game

## Overview

Your NFT in the game is a full body avatar that you play with.&#x20;

You can equip and un-equip certain items such as clothing and [In-Game items](/gameplay/in-game-items).\
In the Avatar viewer screen below, already live, you can select which fox you want to play with, and change its clothing, if you have certain clothing items.

<figure><img src="/files/FR4nbcZ95nQHouqeoDYc" alt=""><figcaption></figcaption></figure>

Additionally certain areas of the game may be boosted significantly by holding more than one Genesis Fox. Certain traits of the foxes will also give you bonuses.&#x20;

Finally, you'll be able to loan your extra foxes to a friend (functionality coming later in the year) so that you can play with someone who may not have a fox.


# Roadmap

Overview

**We've gone a long way already - but much more is to come!**

<figure><img src="/files/jGIkfpxxiai9zbUhHpw2" alt=""><figcaption></figcaption></figure>

See detailed breakdown of completed and future phases of work:

{% content-ref url="/pages/UjWMz4Cs0yIrMuIIBLCb" %}
[Phase 0: Foundations ✔️](/roadmap/phase-0-foundations)
{% endcontent-ref %}

{% content-ref url="/pages/4S3nMO1xvhirHrqJkmXk" %}
[Phase 1: Game Mechanics ✔️](/roadmap/phase-1-game-mechanics)
{% endcontent-ref %}

{% content-ref url="/pages/SYefmo7gB8Zk5SuFOpBe" %}
[Phase 2: Private Alpha ✔️](/roadmap/phase-2-private-alpha)
{% endcontent-ref %}

{% content-ref url="/pages/TObiWxn6SchNu2WsfDeb" %}
[Phase 3: Public Alpha](/roadmap/phase-3-public-alpha)
{% endcontent-ref %}

{% content-ref url="/pages/AMhl8l7gLPjVcGUpuJGT" %}
[Phase 4: Beta](/roadmap/phase-4-beta)
{% endcontent-ref %}

{% content-ref url="/pages/is88oeetvVi6L7MkmE0V" %}
[Phase 5: Public Launch](/roadmap/phase-5-public-launch)
{% endcontent-ref %}


# Phase 0: Foundations ✔️

Completed in 2022

We set the foundations of our community, sold out the Rogues Collection, and developed the foundations of World of Rogues.

### Community Foundations ✔️

* Brand & online presence set up ✔️
* Community foundations established ✔️
* [Rogues Genesis Collection](https://opensea.io/collection/rogues-genesis) on Polygon Sold out ✔️

### Game Foundations ✔️

* Wallet integration ✔️&#x20;
* NFT avatar viewer and rarity tool ✔️
* Character Art for 2D rigging ✔️
* Character animations ✔️
* Multiplayer development ✔️
* Social interaction & trading development ✔️
* Initial city hub tile-sets & integrations ✔️


# Phase 1: Game Mechanics ✔️

Completed in 2022-2023

In this phase, we developed the initial game mechanics, as well as the in-game items smart contract. We also conducted many airdrops. This work includes:

### In-game smart contract ✔️

* Item graphics asset creation ✔️
* Item Attribute Development ✔️
* Airdop: fishing rods ✔️
* Airdrop: Armor ✔️
* Airdrop: Xmas items ✔️

### Initial game mechanics ✔️

* Fishing mechanics ✔️
* Commons - gathering mechanics ✔️
* Vulpgard Origins area built ✔️
* Inventory creation ✔️
* Leaderboard creation ✔️


# Phase 2: Private Alpha ✔️

Completed 2023-2024

In this phase, we released our game private Alpha for testing, in 2 seasons.

### Game development

* **Season 1: Vulpgard Origins**  ✔️
  * Crafting system developed ✔️
  * Questing (NPC) windows and prompts built ✔️
  * Progress states and cooldowns developed ✔️
  * Game economy Season 1 implemented  ✔️
  * UX/UI - crafting, profile screen, progress & overall improvements ✔️
  * Storyline developed - NPC dialogue  ✔️
* **Season 2: Vulpgard Survivial**   ✔️
  * Game economy for season 2 completed  ✔️
  * Howling Pass Area built  ✔️
  * Freezing & torch mechanics developed  ✔️
  * PvE - Enemies developed  ✔️
  * PvE - Boss battle developed  ✔️

### Community activities

* [Genesis Collection on NEAR](https://www.tradeport.xyz/near/collection/rogues-genesis.nfts.fewandfar.near) Sold Out  ✔️
* [Heroes of the Flow](https://nft.flowverse.co/marketplace/HeroesOfTheFlow) Collection Part 1  Sold Out  ✔️
* [Heroes of the Flow](https://nft.flowverse.co/marketplace/HeroesOfTheFlow) Collection Part 2  Sold Out   ✔️
* [Merch store](https://shop.rogues.studio/) released! :fire:  ✔️

## Testing Seasons 1 & 2  ✔️

Each testing release of World of Rogues is themed around a unique Season, introducing fresh and distinctive mechanics. Every Season had a defined start and end, typically lasting 2-5 months.

#### See past testing seasons here:

{% content-ref url="/pages/mMmH3jcwHiu4Sf9N7vu5" %}
[Season 1: Vulpgard Origins](/roadmap/phase-2-private-alpha/season-1-vulpgard-origins)
{% endcontent-ref %}

{% content-ref url="/pages/FOR40uPQwOIZKp7TGQAE" %}
[Season 2: Vulpgard Survival](/roadmap/phase-2-private-alpha/season-2-vulpgard-survival)
{% endcontent-ref %}


# Season 1: Vulpgard Origins

## Vulpgard Origins: The Rebuilding of Vulpgard

Season 1 launched on **19 June 2023** and finished on **12 November 2023**. \
\
The first ever season of World of Rogues, focused on the re-building of Vulpgard where the players had to re-build Vulpgard from scratch, starting from nothing, to a fully-built city (spoiler alert: the Mayor did het his house!).

{% embed url="<https://www.youtube.com/watch?v=kHqFVbFzvZ8>" %}
Season 1 Teaser
{% endembed %}

### Game mechanics

• Resource gathering of wood, flax and rock were needed to fulfill various quests\
• Almost all quests were "global" - meaning all people contributed for the fullfillment of them, and they could see their joint progress\
• Crafting was launched, which was individual, like resource gathering - every player had to do their own crafting and gathering to get hold of resources\
• The more quests a Player would fulfill, the higher on the main Leaderboard they'd be\
• Fishing & fishing tournaments were available throughout the season\
• Lootbox mechanic was live for a certain period of time, where players would randomly stumble on a prize while gathering resources or fishing. See this [Epic video showing a surprised player!](https://www.youtube.com/watch?v=qkXMHbnSX8w)\
• We had the Halloween seasonal event where [the whole of Vulpgard turned spooky...](https://www.youtube.com/watch?v=ztY4aNnUKXo)

### Season's Details

• The game was open for [Rogues Genesis NFT holders](/digital-collections) only\
• The game was open twice a day, at 12pm UTC & 8PM UTC\
• At each time slot, the game was opened for 45 minutes.&#x20;

### Seasonal Rewards

Read more about the [Season Rewards we had during the season here](https://blog.rogues.studio/p/be-a-winner), and find out about the [Finale in our blog here](https://blog.rogues.studio/p/season-1-finale).

See the top winners of the season in our Discord announcements.&#x20;

{% embed url="<https://www.youtube.com/watch?v=DjcsK2ce7S4>" %}


# Season 2: Vulpgard Survival

## Vulpgard Survival: The Survival of the Rogue-est

Season 2 of World of Rogues began on the **18 December 2023 and ended on 10 May 2024.**

{% embed url="<https://youtu.be/cZOlSJXuK0g?si=2Lj_0QqrsDHJQozU>" %}

## New Area: The Howling Pass

We introduced the Howling Pass Area, a new arctic-inspired area where you can freeze to death if you're not careful!

<figure><img src="/files/sAs0rCqKHQqDJ53kKIoN" alt=""><figcaption></figcaption></figure>

## New Mechanic: PvE

We launched the PvE mechanic, and our first ever boss!&#x20;

Players had to fight collaboratively with Son of Snarlak and his minions, the viscious wolves.

<figure><img src="/files/pMIQevAwHlLlK4SEWTlq" alt=""><figcaption><p>Son of Snarlak Boss Fight</p></figcaption></figure>


# Phase 3: Public Alpha

In this phase, we'll be building our Public Alpha. This work includes:

### Game development

* Account linking
* Economy modelling
* Rogue Coin & Rogue Points built in-game
* NFT Minting In-game
* Gathering & crafting improvements
* Cooking&#x20;
* Farming
* Skills
* Marketplace Development&#x20;
* Initial AI Pipeline tests
* UGC internal prototype
* Launch of World of Rogues Public Alpha

### Community events

* Gen 2 collection mint
* Another in-game items collection - FREE Mint

<figure><img src="/files/kr4hu3NGXhlYdlwm3Z8E" alt=""><figcaption><p>Public Alpha Plan</p></figcaption></figure>


# Phase 4: Beta

In this phase, we'll be developing our game Beta. This work includes:

### Game development

* Content & game mechanics for a Beta version of the game
  * Additional IP creation, content & new areas
  * Additional game economy items
* PvP mode
* Land & housing developed
* Integration with other NFT collections & partners
* UGC End User Beta released

### Community events

* Land & housing sale
* TGE event


# Phase 5: Public Launch

In this phase, we'll be developing our public release. This work includes:

### Questing

* UGC release
* Procedural generation code&#x20;
* New Quests and areas
* Quest storyline development&#x20;
* MMO expansions
* IP scaling

### Final testing

* Final testing & integration phase
* Deployment of v1.0 of the game!

<figure><img src="/files/CBIq7i1rAQo8WUBmAbAq" alt=""><figcaption></figcaption></figure>


# Team & Partners

<figure><img src="/files/IWkSz5h3AyAIyXTqQRtf" alt=""><figcaption></figcaption></figure>

Rogues Studio is an independent game studio by a team of industry veterans from leading companies, including Blizzard, Gameloft, Bethesda and Naughty Dog.

Rogues Studio’ founders are gaming and startup industry veterans that have worked together since 2016. From US to East Asia, they have delivered gamified training to World Health Organisation, Qatar Airways, hospitals and school district in the US, and got on the list of TOP VR UK companies.

With a shared passion for creating exciting player experiences (as many shared favourite rogue-likes), our mission is to create unique games that reach a broad and diverse audience.&#x20;

Rogues Studio is the dream, and we're making it a reality.

<br>


# Team

## Founders

<figure><img src="/files/wb0LH48JekMjxUH1jCz3" alt=""><figcaption><p>Our founders wearing their Rogues merch in London</p></figcaption></figure>

### ![](/files/xyzcwmUGo3J6eyq7Hc8I)

### **Morgan Page | CTO**

A game developer with 30+ years game development experience. One of his first games, Isle Survive, received more than 1.4 million mobile downloads. He also has over 118,000 game dev students on Udemy. Having built on 5+ blockchains and being a master of many coding languages, Morgan’s is well positioned to deliver the next generation of gaming.

[**Linkedin**](https://www.linkedin.com/in/morganjpage/) **/** [**Twitter**](https://twitter.com/PlatoEvolved) **/** [**Courses**](https://www.udemy.com/user/morganpage2/)&#x20;

### **Anna Stoilova | CEO**

### ![](/files/gL0RpNzG0tf4exFyP9B8)

Linkedin Top Voice, 3x founder, global speaker and product thought leader. Anna has 13 years experience in product management, with a deep understanding of web3 onboarding and how to bring in the next generation of players. She has sold educational gamified products used and piloted by the World Health Organisation and multiple hospitals, while students in the US are still using her products to learn how to save lives in a fun way. She has also helped many businesses in the UK launch and find product-market fit.

[**Linkedin**](https://www.linkedin.com/in/annastoilova/) **/** [**Twitter**](https://twitter.com/annastoic)

## Team

**Simone Silva** | Art Director

**Perhaps** | Head of Community

The extended team includes [Alexis Gresoviac](https://www.linkedin.com/in/alexisgresoviac/), (ex-Managing Director of Gameloft Japan and ex-MD of Blizzard Entertainment, Korea), and other notable advisors.


# Partners

<figure><img src="/files/YL99Ro8vfdFdzbuKp1Ip" alt=""><figcaption></figcaption></figure>

We're backed by multiple chains. World of Rogues has login with Polygon & NEAR, and we've already built product on three blockchains / layer 2s:&#x20;

* [#polygon](#polygon "mention")
* [#near](#near "mention")
* [#flow](#flow "mention")

## Track Record

### Polygon

We launched on Polygon in early 2022. We’ve been early supporters and knew that Polygon will grow to be a key solution for gaming and beyond.&#x20;

:star: We received a grant from Polygon (early 2022).

### NEAR

We launched on NEAR's Mainnet in April 2023.

:star: We received a grant from the NEAR Foundation (end of 2022). Hear one of our [AMAs with NEAR Foundation here](https://www.youtube.com/watch?v=6EFCWj2QuPo\&t=2s).\
\
:star: Our co-founder, Morgan Page, [built Unity SDK for NEAR integration](https://github.com/morganpage/near-api-unity), and [created a popular course on how to add the NEAR blockhain to a game](https://www.udemy.com/course/unity-multiplayer-blockchain-game-course/).

:star: We took part in the NEAR Horizon Accelerator - the 1st ever cohort of the accelerator backed by the NEAR Foundation.

### Flow

:star: We became a [winner in the 1st ever Flow Blockchain hackathon](https://devfolio.co/projects/heroes-of-the-flow-1250).&#x20;

:star: We took part of the [Flow Blockchain Incubation Pilot](https://flow.com/post/supercharging-innovation-with-the-flow-incubation-program-pilot).

:star: Our co-founder, Morgan Page, built the course[Create an Auto Battler Card Game on the Flow Blockchain](https://www.udemy.com/course/create-an-auto-battler-card-game-on-the-flow-blockchain/?couponCode=LETSLEARNNOW)


# Official Links

As many official links as we can think of.

:globe\_with\_meridians: **Website:** <https://rogues.studio/>&#x20;

:people\_hugging: **Discord:** <https://discord.com/invite/rogues>&#x20;

:writing\_hand: **Twitter:** <https://twitter.com/rogues_studio>&#x20;

:writing\_hand: **Twitter (Heroes of the Flow):** [**https://twitter.com/heroesoftheflow**](https://twitter.com/heroesoftheflow)&#x20;

:newspaper: **Blog & Newsletter:** <https://blog.rogues.studio/>

:video\_game: **Twitch:** <https://www.twitch.tv/rogues_studio>

:frame\_photo: **Instagram:** <https://www.instagram.com/rogues.studio/>&#x20;

:briefcase: **LinkedIn:** <https://www.linkedin.com/company/rogues-studio>&#x20;

:projector: **Youtube:** <https://www.youtube.com/channel/UCcRTaZIzJ5IVmrUUsZgdd4Q>

:people\_with\_bunny\_ears\_partying: **Tiktok:** <https://www.tiktok.com/@rogues_studio>

:shopping\_bags: **Shop:** [**https://shop.rogues.studio/**](https://shop.rogues.studio/)

## **ROGUES GENESIS NFT COLLECTION**

### **Rogues Genesis NFTs on Polygon**

Rogues Genesis (Open Sea): <https://opensea.io/collection/rogues-genesis> \
Rogues Genesis (Magic Eden): <https://polygon.magiceden.io/collections/polygon/rogues> \
**Genesis NFT Contract address:** 0x130A78c94546dee4D80bE78B50f1Df15Dee12eB3 \
**Game Items Collection:** <https://opensea.io/collection/rogues-game-items> \
Game Items Contract address: 0x5402748Eb5735F1D095069a126a5C196cd064286&#x20;

**Rogues Genesis NFTs on NEAR**\
NEAR (Tradeport (aggregator)) - <https://www.tradeport.xyz/near/collection/rogues-genesis.nfts.fewandfar.near> \
NEAR (Mintbase) - <https://www.mintbase.xyz/contract/rogues-genesis.nfts.fewandfar.near/nfts/all/0>\
NEAR (Paras) - <https://paras.id/collection/rogues-genesis.nfts.fewandfar.near>

## **HEROES OF THE FLOW NFT COLLECTION**

Flowverse: <https://nft.flowverse.co/marketplace/HeroesOfTheFlow>\
Flowty: <https://www.flowty.io/collection/0x1dc37ab51a54d83f/HeroesOfTheFlow>\
Shadow\.is: <https://shadow.is/A.1dc37ab51a54d83f.HeroesOfTheFlow>

\-

**LinkTree (all links):** <https://linktr.ee/rogues>


# Merch Store

Interested in getting some of our exclusive merch items made especially for the Rogues Ecosystem?

Why not head to our merch store and check out our selection of tees, hats, stickers and more, all inspired by our unique brand and game art, and custom-made by the team.

### [Check our Merch Store](https://shop.rogues.studio/)

<figure><img src="/files/HwArSuKVp4ieTRLPiM44" alt="" width="375"><figcaption></figcaption></figure>


